Boss added


Added to the "waves" system an additiona parameter that says to "spawn at a time" vs the current "begin wave at", and one more variable to consume.

For the boss I wanted it to spawn smaller enemies (like bullets, but interceptable by your own bullets) so I added an enemy spawner system.  I might move some other functionality (like bullet spawner) into that framework... but over feeling fairly happy with the ECS framework, this 2 hour session was like 90% adding new functionality vs rewriting older functionality. 

Files

build-10-18-2024.zip Play in browser
54 days ago

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