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DynastySurvivors
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Devlog
Particles on collide
November 02, 2024
by
majidaniel
Nothing major, same particle system, just hooked into the collision system. Only update needed was passing along the collision point into the resolution system. Improves the "run into stuff" upgrade...
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Store
October 27, 2024
by
majidaniel
Went through a few iterations of how to add level spikes in, ended up on a store. Started with a currency... but collecting minions is already a thing, and if I keep this project going long a "meta" c...
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Added status effects (and bombs)
October 27, 2024
by
majidaniel
Added to the damage system an "impart effect" system, and started with "imbue bomb". Feeling fairly happy with how it came out, when an enemy explodes the systems engaged are: * BulletEmitter - spawns...
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Particle effects!
October 21, 2024
by
majidaniel
Added particle effect system. Went on a long goose chase learning shaders, then trying to line up heaps.io's 3d particle system to work on top of the 2d plane... but turns out they have a 2d particle...
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Boss added
October 18, 2024
by
majidaniel
Added to the "waves" system an additiona parameter that says to "spawn at a time" vs the current "begin wave at", and one more variable to consume. For the boss I wanted it to spawn smaller enemies (l...
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Dynasty Survivors: gameplay test 1
October 13, 2024
by
majidaniel
1
#prototype, #bullet-heaven
The goal of this project is to learn how to make a game using an entity-component-system (ECS) framework, vs object oriented. I ended up on the bullet heaven genre (ie Vampire Survivors), because ECS...
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